Justin BeckLevel Design & Environment Art Get in touch
Portfolio · 2026

Justin Beck

Level designer and environment artist working in Unreal Engine 5.

I'm a curator more than a modeler. I take good assets, make them work together as one believable place, and get the build out the door. Recent Tarleton State graduate with a Computer Science minor.

  • Open to entry-level roles
  • Remote or Texas
  • Stephenville, TX

Selected work

Click any project for the breakdown, more images and an honest note on who did what.

7 projects
COSC 3330 · C and OpenGL

Aquarium simulation

2D interactive pixel-art aquarium in C with legacy OpenGL and FreeGLUT: hungry fish that seek food, bubbles, click-to-feed. Delivered with a technical manual and a user's manual.

Process books

Written breakdowns for every lighting scene

Each of the four lighting scenes has a process book covering references, the lighting setup, materials and final render settings. Available on request.

Personal projects · AI direction

AI-directed automation

Two systems Claude built and runs under my direction: a short-form clipping pipeline and the production pipeline for Unreal Sleep, a channel of 3-hour ambient videos made in Unreal Engine 5. I set the rules and review the output.

Read the breakdown →

About

I grew up in San Saba, Texas, and finished a Bachelor of Science in Digital Media Studies at Tarleton State with a Game Design concentration and a Computer Science minor. My lane is the part between "the assets exist" and "the build ships": making assets work together as one place, judging when lighting looks real, chasing down the bug that breaks the cook, and getting it in front of players.

I'm honest about where my work stops. If a pack did the modeling, or someone walked me through a setup, the project page says so.

Tools
  • Unreal Engine 5
  • Blueprints
  • Lumen
  • Data tables
  • Cook and package
  • Engine migration
  • Maya
  • Arnold
  • Houdini
  • Photoshop
  • Illustrator
  • Butler CLI
  • itch.io
  • Notion
Recognition
  • Capstone selected for the Tarleton Student Exhibition at the Cross Timbers Fine Arts Council
  • Tarleton Activities Board awards, April 2025: Interactive Coordinator Award, Event of the Year, Lifetime Achievement

Resume

Updated October 2026

Experience

  • 2025 to 2026
    Solo capstone project, Tarleton State University

    Took Bowling Alley + Arcade Simulator from two purchased packs to a public itch.io release and a gallery exhibition. Integration, Blueprint debugging, engine migration, cook and release.

  • 2024 to 2025
    Interactive Coordinator, Tarleton Activities Board

    Planned and ran interactive campus events: scheduling, setup, vendors and the follow-up paperwork. Board member 2021 to 2026.

  • 2024 to now
    Cook, back of house, Sonic Drive-In, Stephenville

    Closes the store on nearly every shift, worked alongside a full-time degree.

  • 2019 to 2023
    Fountain, then cook, Sonic Drive-In, San Saba

Education

  • May 2026
    BS, Digital Media Studies

    Game Design concentration, Computer Science minor. Tarleton State University, Stephenville, TX.

Relevant coursework

  • Capstone I and II
  • 3D Rendering and Lighting
  • Games Graphics and GUIs (OpenGL)
  • Virtual Reality Art Seminar

Let's talk

I'm looking for entry-level level design, environment art and world building roles, remote or in Texas. Email is the fastest way to reach me.